The bright Kingdom: a white castle above a golden road winding past a chapel and a blacksmith's forge toward a great golden gate.
Faith Knight crest

Long ago, the realms were bright.

Train Your FaithFrom Foundation to Frontline

A Christian training game for Scripture, prayer, reasoning, and defending the faith.

See How It Works

But then the Void came.

It didn't arrive with an army.
It arrived with a feed.

“By the void, we mean you and your 1 AM doom scrolling.”

From the Faith Knight origin story

Endless feeds. Borrowed attention. A faith that gets read about but never trained. The brightest realms grow dim one distraction at a time.

Ramsly, the Faith Knight companion, in his Foundation armor with the FK shield.

But hope isn't dead.

Every knight starts at the Foundation.

Meet Ramsly. He arrives with more courage than experience. He is not a finished hero. Like every Faith Knight, he begins at the Foundation and trains his way forward, one battle at a time.

  • Same Ramsly
  • Beginning of training
  • Not yet Frontline

This is not a concept.

This world is a game you play.

Walk the King's Road. Every Shield has three Rounds to clear at your Fold. Clear them to reach its Battle Gate, where the bonus battle is optional, and the next Shield opens. Higher Folds stay in view, locked until you earn them.

  1. 01Walk the King's Road
  2. 02Clear three Rounds per Shield
  3. 03Reach the Battle Gate: bonus battle optional
  4. 04Earn your way from 30 to 60 to 100-Fold

Real screens, captured from the current Faith Knight build.

Real Faith Knight screen: the King's Road at 30-Fold, with Ramsly at You Are Here beside Shield 1 and locked Shields 2 to 4 ahead.
The King's Road · 30-Fold
Real Faith Knight screen: Shield 1, Jesus Christ and Salvation, at 30-Fold. Rounds 1 and 2 cleared, Round 3 open, 60-Fold and 100-Fold locked.
Shield 1 · Rounds and Fold progress

How a Shield is won

The Road is earned one Round at a time.

The Foundation Road climbs through seven Shields. Each Shield holds three Rounds. Clear all three at your Fold to reach its Battle Gate: take the optional bonus battle, or continue straight to the next Shield.

  1. Round 1Thirty questions at your Fold.
  2. Round 2Opens when Round 1 is cleared.
  3. Round 3Opens when Round 2 is cleared.
  4. Battle GateAll three Rounds cleared. Take the optional bonus battle, or continue.
  5. The next Shield opensSeven Shields stand on the Foundation Road.
Real Faith Knight screen: the Foundation Road at 30-Fold. Shield 1 is current; Shields 2 to 7 wait ahead, locked, beside the Memory Forge.
Real screen · Foundation Road · Shields 1 to 7

30 · 60 · 100-Fold

Same Road. Deeper ground.

The Blacksmith's Trial sets the highest Fold you have earned access to, but every knight's Road play begins at 30-Fold. 60 and 100-Fold are the same Shields at greater depth, and a Castle victory at your Fold opens the next one. The Road even changes underfoot as you go deeper.

30-FoldWhere every Road begins
Your training ground from day one.Real Faith Knight screen: the Foundation Road at 30-Fold.
60-FoldEarned
Earned in the Trial or by a Castle victory at 30‑Fold.Real Faith Knight screen: the Foundation Road at 60-Fold.
100-FoldEarned
Earned in the Trial or by a Castle victory at 60‑Fold.Real Faith Knight screen: the Foundation Road at 100-Fold.

Open is not the same as conquered.

Higher Folds stay in view, so you always know what is ahead. When a Fold opens, its Rounds still have to be cleared. A knight placed at 100-Fold still sees exactly which Rounds were cleared, and at which Fold.

Clearing a Round never opens a higher Fold.The rule, as the game states it
Real screens from the current build
Real screen: Shield 1 Fold selector for a knight at 30-Fold. 30-Fold open, 60-Fold and 100-Fold locked.
A knight at 30-Fold: higher Folds in view, locked
Real screen: Shield 1 Fold selector for a knight at 100-Fold. All three Folds open.
A knight at 100-Fold: every Fold open
Real screen: the same Shield's Rounds. Rounds 1 and 2 cleared at 30-Fold, Round 3 still to play.
Open is not cleared: Rounds 1 and 2 cleared at 30-Fold, Round 3 still ahead

Champions of Faith Knight

You do not walk the Road alone.

Ramsly walks it with you. Around him stands the wider Kingdom, and the mentors who train you and equip you.

Sir NotLion, a lion knight in silver and gold armor with a crimson cape, sword drawn and FK shield planted.
Sir NotLionBravery in BattleShield planted, chin high. Fear does not move him.
Sir Bearingsly III, a brown bear knight with a map scroll under one arm, pointing the way ahead.
Sir Bearingsly IIIOrder & DirectionHe reads the map and points the way ahead.
Ramsly, the young ram knight, holding his wooden sword and shield.
RamslyYour companion on the RoadThe ram in the thicket. He walks every step of the journey with you.
Sir Sharkly, a shark knight in silver armor with a flaming sword and crimson cape.
Sir SharklyCourage to ReturnKnocked down, he comes back. That is the harder courage.
Mr. FetchWord, a brown dog knight on four legs carrying a sealed scroll, with an FK shield and crimson cape.
Mr. FetchWordRetrieve the WordHe finds the right word, word for word.

The Mentors

They train you. They equip you.

The Blacksmith, a bald man with a goatee in a leather apron and burnt-orange shirt, forge hammer on his shoulder.
BlacksmithMeasures & EquipsHe measures you in the Trial, then forges what you have earned.
Sir Ezren the Scribe, a living leather-bound book with gold corners, holding a pointer.
Sir Ezren the ScribeKeeper of the Memory ForgePatient, wise and a little dry. He sets the Word in your memory.

The training

One world. Eight training systems.

The King's Road is the spine of the journey. Along it, eight training disciplines each build a different strength, in three wings.

  1. Scripture MasteryRead · Retain · Remember · ConnectActive Bible ReaderMemory ForgeScripture Vault
  2. Battlefield TrainingPray · Respond · SpeakPrayer TrainingChristian Life TrainingSpoken Sword
  3. FrontlineReason · Defend · WitnessLogic ForgeWitnessing Arena

Scripture Mastery

Read · Retain · Remember · Connect

Three systems that put the Word in front of you, then in you.

Active Bible Reader · Read · Listen · Test · Remember

Don't just read the Bible. Train with it.

Read or listen to the KJV. The complete King James Bible is narrated aloud, one voice for the Old Testament and another for the New. Play or pause, step to the previous or next verse or chapter, and follow the active verse as it is read. Listening counts toward God Time. Then test what you understood with Quick Check, review what you missed, and keep training until the Word sticks.

God Time

Time in the Word counts, whether you read or listen.

Real Faith Knight screen: God Time 00:54:38 today, COUNTING, while Malachi 4 plays, verse 1.Real Faith Knight screen: God Time 00:54:53 today, COUNTING, while Matthew 1 plays, verse 1.
Real screens · Reader listening · God Time 00:54:38 → 00:54:53

Free: read the whole KJV with no limit. A free account adds search, saved verses, highlights, notes, history, God Time and the short Quick Check on what you just read. Kingdom adds extended testing.

Real Faith Knight screen: Read Your Bible on the home screen, Begin at Genesis 1, and the Day's Verse with Read this chapter and I've read it.

Step 1 of 9

Open

Read Your Bible sits on your home screen, with the Day's Verse and one tap to the whole chapter.

Real screens · current build

Streak Protection

Life happens. Your discipline still matters.

A Shield of Grace protects one missed calendar day without pretending the day was completed. One Shield. One missed day. Your streak survives, but the day earns no progress.

  • One Shield protects one missed day. Exactly one eligible calendar day, never more.
  • Your streak is preserved, not increased. The missed day is marked Protected by Grace.
  • The protected day earns no progress.0 XP · 0 God Time · 0 Forge progression · 0 Fellowship · 0 Leaderboard · 0 Competitive credit · 0 Milestone advancement
  • Shields expire after 30 days. Purchased Shields expire 30 days after purchase. Your introductory Shield expires 30 days after it is awarded.
The gold Shield of Grace, a blue heater shield with a raised cross and ram horns, glowing over the words Protected by Grace. Your streak is preserved.
  1. 37-day streak
  2. A day is missed
  3. Protected by Grace. The streak stays at 37.
  4. You return and train. Day 38.

Your first Shield

Every player receives one introductory Shield of Grace, free.

One time only. It expires 30 days after it is awarded.

  1. Bronze Shield of Grace: 1 Shield$1.99

  2. Silver Shield of Grace: 3 Shields$3.99

  3. Gold Shield of Grace: 5 Shields$5.99

Shield packs are separate purchases, not subscriptions. Prices shown in USD. No subscription is required: Squire and free players can buy Shields without subscribing, and buying Shields does not upgrade your membership.

Get Shields in FaithKnight

Available in-game.

Protected by Grace. Continue the journey tomorrow.

Scripture training

Scripture you can prove you know.

In the Memory Forge, a passage is studied, then struck from memory. Every Shield Round works the same way: real questions, checked by the game.

Practice has no clock and no score to lose. Play for Points when you are ready.

Real screens · Romans 5:1 · 30-Fold
Real Faith Knight screen: Memory Forge study round. Romans 5:1 shown in full. Study round, not scored, 30-Fold.

Scripture Vault

Build the passage a letter at a time.

Every board is set from approved Scripture. Read the clue, place the letters, and the answer locks into the board.

593
boards
78
topics
32
books

Theme expeditions like Noah / The Flood and the Armor of God, at 30, 60 and 100-Fold.

Real screens · Noah and the Flood · 30-Fold
Real Faith Knight screen: Scripture Vault board, Noah and the Flood. Clue: the man who found grace in the eyes of the LORD, four letters.
Real screen: the same board with NOAH placed, 80 points, next clue across: the mountains where the ark rested.

The Tree of Knowledge Kingdom

Feed and be filled.

Every leaf on this tree is teaching. Kingdom access opens them: read, prove it, and the leaf becomes fruit on your own tree.

With Kingdom, go deeper with extended testing in the Tree of Knowledge on what you read.

Example: a progressed review account · real screens · Tree of Knowledge and The Roots
Real Faith Knight screen from a progressed review account: The Roots under the Tree of Knowledge, sixteen roots with their study counts, from The Father, The Son and The Holy Spirit to Obedience. Explore the Roots: choose a Root to go deeper.
Real Faith Knight screen from a progressed review account: The Tree of Knowledge, Feed and be filled, 48 of 52 leaves turned to fruit. John 15:5, I am the vine, ye are the branches, and the Salvation branch with all four lessons fruited.

Battlefield Training

Pray · Respond · Speak

What you know has to come out in how you pray, how you answer, and what you say.

Prayer Training

Learn to pray with Scripture.

Four modes: Warfare, Healing, Intercession and the Timed Watchman. Pray out loud or type, with the verses for each scenario open beside you. Then see how Scripture-grounded, focused and complete your prayer is, scored on a 100-point training rubric, and refine it.

Scriptural Grounding30 / 30
Target Clarity & Focus25 / 25
Biblical / Covenant Reasoning25 / 25
Structural Completeness20 / 20

100 / 100 · training rubric

Prayer Training scores how a prayer is built. It never claims to know whether God heard it, accepted it, or will answer it.

Real screens · Timed Watchman · Intercession result
Real Faith Knight screen: Prayer Training, Timed Watchman, a 2-minute emergency petition with a two-minute watch and a Tap to Pray button.
Real screen: Prayer Training result for an intercession scenario. Prayer Alignment 100 of 100, Covenant Aligned. Scriptural Grounding 30 of 30, Target Clarity and Focus 25 of 25, Biblical and Covenant Reasoning 25 of 25, Structural Completeness 20 of 20. Grounded in Acts 4:29-31.

Christian Life Training The Conversation Lab

Practice the hard conversations.

Real-life faith scenarios, like Devin, who is done with church. If your answer does not establish the truth, he is not convinced yet. Study Hall then shows what you missed and where to read before you try again.

Real screens · Church Hurt · Study Hall
Real Faith Knight screen: Christian Life Training, Devin, Church Hurt, challenge 1 of 5. Devin stands waiting for your answer.
Real screen: Study Hall for Devin, Church Hurt. What you did not establish, what to understand, and Hebrews 10:25 to read in the Bible Reader.

Spoken Sword

Say the Word out loud.

In the Armory you hear the verse, then press the microphone and recite it aloud. The sword answers your voice, and the blade rises only as the Word is hidden deeply.

Real screens · the Armory of Memory
Real Faith Knight screen: John 3:16 in the Armory with the Speak It, Hear It, Mark It, Build It, Prompt It and Guard It steps, and the Speak the Word button.
Real Faith Knight screen: John 3:16, Speak It, Speak the Word. The full verse, Hear it first, and the microphone to recite it aloud.
Real Faith Knight result screen for John 3:16: Scripture accuracy 84 percent; 21 correct, 3 omitted, 0 added, 1 substituted; a word heatmap with only, begotten and everlasting struck through as omitted and believes marked against believeth.

84% Scripture accuracy

21 correct 3 omitted 0 added 1 substituted

Real result screen · John 3:16 practice run, 84% · spoken runs are scored on this same panel · review account

Equipping

Train. Equip. Prepare.

What you train becomes what you carry. The Road keeps going, and the ground ahead asks more of you: answers that hold when someone pushes back.

Real Faith Knight screen: the Armory of Memory intro. Welcome to your training, a sword over a glowing anvil, Enter the Armory.

The steel cools.

What was forged in the warmth has to hold in the cold.

The Shadowgate

You have faced his challenges.Now you enter his domain.

Revealed

Drac Ignor

Prince of the Shadow RealmArch-Vampire of Distraction

You have met his challenges on the Road. Here he shows himself. He does not rage. He rules by what he can keep you from: truth left unread, attention stolen, a busy mind with no room left for God.

  • Ignorance
  • Deception
  • Stolen attention
  • Spiritual distraction
Drac Ignor, Prince of the Shadow Realm: a pale, crowned arch-vampire in a high-collared violet robe, holding a staff with a glowing violet orb, smoke at his hem.
Hades, Drac Ignor's dragon in armored war-form: dark violet plates, a crown of swept horns, glowing violet eyes, an ember core in the chest and wide wings with ember membranes.

His dragon

Hades

Ramsly at the Foundation: the young ram knight with his FK shield.
Foundation
Frontline Ramsly: the same Ramsly, now in full plate armor with sword and FK shield.
Frontline

Frontline Ramsly

He trained.

Same Ramsly. Greater readiness.

Nothing magic happened. He read, prayed, studied and answered, one fold at a time. The armor is what that training looks like from the outside.

Frontline

Reason · Defend · Witness

Past the Shadowgate, knowing the truth becomes giving a reason for it.

What do I actually do on the Frontline?

  1. Real Faith Knight screen: Logic Forge, Spot the Weak Link. Objective Grounding vs. Subjective Feelings. The claim reads: I prayed with a sincere heart and felt a warm, peaceful burning in my bosom; that feeling is God's proof to me.

    1 · Meet the objection

    A real claim, word for word. Find the link that breaks.

  2. Real screen: Logic Forge result. HIT, strong reasoning, 100 of 100 this attempt, Spot the Weak Link mastery 100 percent, Logic Forge mastery 100 percent.

    2 · Give your reasoning

    Your answer is scored, and your mastery moves with your best work.

  3. Real screen: What Holds, the points the answer established, citing Jeremiah 17:9 and Acts 17:11.

    3 · See what held

    What Holds names the points you established, with the Scripture behind them.

Real screens · Logic Forge · review account

The Shadow Realm · Who you will face

Train for real conversations.

  1. Enter the Shadow Realm
  2. Train in apologetics
  3. Meet real beliefs
  4. Answer real people
  5. Get feedback and improve

Fourteen training personas across seven traditions. Each one holds real beliefs and asks real questions. You answer out loud, FaithKnight evaluates what you said, and you keep training until your answer holds.

  • Natasha, a Faith Knight training persona: Agnostic / Seeker.NatashaAgnostic / Seeker
  • Tariq Al-Mansur, a Faith Knight training persona: Islam.Tariq Al-MansurIslam
  • Brother Nathan, a Faith Knight training persona: Jehovah's Witness.Brother NathanJehovah's Witness
  • Isabella, a Faith Knight training persona: Roman Catholicism.IsabellaRoman Catholicism

Training personas, not enemies. Drac Ignor is the enemy. These are people worth answering with truth and grace.

Witnessing Arena

4 · Real people push back.

You answer out loud. FaithKnight evaluates what you said, not just that you spoke. If the truth is incomplete, the conversation keeps going.

  1. 1Natasha brings her question.
  2. 2You answer aloud.
  3. 3FaithKnight evaluates the response.
  4. 4If it is incomplete, she pushes back. That is the training.
Real screens · Witnessing Arena · one real spoken answer, unedited
Real Faith Knight screen: Natasha, agnostic seeker, challenge 1 of 3, conviction 0 percent. Natasha awaits your answer. Speak with Natasha.
Real screen: the spoken answer is played back and evaluated as WEAK. You said: because heaven is not about your good deeds, heaven is about your inward birth. Natasha has a follow-up question. Continue.

The Kingdom light

The light holds.

Scripture, Battlefield Training and the Frontline: eight training systems on one Road, all ready to play.

Your Road is ready.

Faith Knight plays in your web browser today. Start at the Foundation, or log in and pick up where you left off.

Why Faith Knight · One world · Eight training systems

Everything you train builds on the last.

Not a passive Bible reader. Not a quiz app. A playable Christian training ground on one Road, from Foundation to Frontline.

  • Know the Word. Read the KJV, test what you read, and connect it.
  • Keep it. Memorize it, solve it and speak it aloud.
  • Pray with structure. Practice prayer grounded in Scripture.
  • Live it. Rehearse the real conversations of Christian life.
  • Defend it. Reason through objections and answer real people.
  • Grow. Shields, Folds and mastery show how far you have come.

Not a solo study

Train together. Compete together.

Faith Knight is built to be played with other people: a friend, your Fellowship, and your whole church.

1 · 1 v 1

Challenge a friend 1 v 1

Challenge a friend directly and compete head-to-head in live Scripture-based play.

Real Faith Knight screen: a live 1 v 1 match, Member 01 against Member 02, 1 to 1 in Match Points with 3 minutes 12 seconds left, first to 6.

2 · Fellowship

Real Faith Knight screen: The Fellowship of Seven. Fellowship A, 7 of 7 seats filled, seven shields, and the members who joined.

Build a Fellowship of seven

Train together as a band of up to seven, with a Captain, and challenge other groups.

2 · Fellowship

Real Faith Knight screen: a live Faith League match, Fellowship A against Fellowship B, 7 to 5 in Match Points, 4 minutes 35 seconds left.

Fellowship against Fellowship

Challenge another Fellowship to a live team match. First to the target in Match Points wins, and a tie at the bell goes to sudden death.

2 · Fellowship

Real Faith Knight screen: question 3 of 25 in a live match. Which reference is this verse, with four answer choices.

Timed Scripture questions

Matches run on the clock with real Bible questions. Every right answer scores for your side. Match Points never touch your XP.

3 · Church

Real Faith Knight screen: a live church leaderboard, Books of the Bible Challenge, with a target score, ranked members and trophies for the top three.

Church competitions

Your church can run its own challenges on real lessons, with a live leaderboard and a target.

  • Standings. Settled matches build live Faith League standings.
  • Battle Gates and Castle Battles. After each Shield, step into an optional Battle Gate to test what you've learned. All seven Shields open the castle at your Fold.
  • Mastery that shows. Shields, Folds and the Treasury track how far you have come.
  • Open to every plan. Fellowship and the Faith League are part of every plan, Squire included.
Real screens · demonstration names

Who it is for

Wherever you are on the Road.

The same world meets you at your depth.

New believers
Start the Road at 30-Fold with lessons and the Active Bible Reader.
Growing believers
Build daily habits in the Memory Forge, the Scripture Vault and the Spoken Sword.
Mature believers
Go deeper at 60 and 100-Fold, and test your reasoning in the Logic Forge.
Learning to pray
Practice four prayer modes in Prayer Training, scored on Scripture and structure.
Defending the faith
Answer seekers and people of other faiths in the Witnessing Arena.
Families
Train together under one household plan: five Knight-level memberships with the Family plan.

Plans

Choose your calling.

Every plan includes the King's Road, lessons, battles, companions, the daily verse and Fellowship. Reading the KJV is always free.

Individual journey

  1. Squire

    Free

    For anyone starting the Road.

    Lessons, battles, companions, the daily verse and Fellowship.

    Start Free
  2. Knight

    $9.99/mo

    For players who want their progress worn.

    Earned armor displays on your character, equipment stays saved, and you can sample the Armory.

    Choose Plan
  3. Knight + Armory

    $14.99/mo

    For those committing Scripture to memory.

    Everything in Knight, plus the full KJV Armory with the Spoken Sword, and the full Memory Forge.

    Choose Plan
  4. The full journey

    Kingdom

    $24.99/mo

    The full Faith Knight journey.

    Everything in Knight, plus:

    • The full KJV Armory, the Spoken Sword and the full Memory Forge
    • The Shadow Realm: Prayer Training, Christian Life Training, Logic Forge and the Witnessing Arena
    • The Tree of Knowledge
    • Your Growth Dashboard
    Choose Plan

Individual plans, billed monthly in US dollars. Paid plans are chosen and managed in the game. Cancel any time from Manage Billing.

Real Faith Knight Growth Dashboard from genuine gameplay on a demo account: Ambassador and apologetics mastery 12.3 percent; Doctrine Mastery Agnostic or Seeker 86.7 percent, proficient, 3 of 3 played; Islam 24 percent, learning, 2 of 5 played; Jehovah's Witness, BHI, LDS, Catholic and SDA 0 percent, not yet played.

Inside Kingdom

See your growth in one place.

The Growth Dashboard follows your Fold, the lessons you have completed, your XP, your apologetics and doctrine mastery, and the next step in your training.

Real gameplay results · Demo account

Specialty training

Shadow Realm / Apologetics

Standalone Frontline training

$12.99/mo

Choose Shadow Realm

For the player who mainly wants Frontline training: defending the faith and answering real people.

  • Logic Forge: reason through real objections
  • The Witnessing Arena: answer real people
  • Prayer Training and Christian Life Training

Standalone Shadow Realm access. For the complete Faith Knight journey, choose Kingdom.

This plan does not include Knight + Armory, the Tree of Knowledge, the Growth Dashboard or the full Kingdom journey.

For your household

Family

5 total seats

$35.99/mo

Choose Family

5 Knight-level memberships. One household plan.

  • 5 total seats: 1 owner plus 4 family members
  • Every seat gets Knight-level access
  • One household bill
  • Each player keeps their own profile and progress
  • Premium upgrades stay individual

Five separate Knight plans cost $49.95/mo. Family is $35.99/mo: $13.96 less each month, about 28%.

Family is a household billing plan, not a tier above Kingdom. It does not include Knight + Armory, Kingdom, the Tree of Knowledge, the Growth Dashboard or the Shadow Realm. A member who wants more upgrades their own seat.

For churches and ministries

Train a church that knows the Word.

Help your people engage with Scripture beyond Sunday. Turn Bible study and discipleship into active training, let groups train and compete together, and see where people are growing and where more training is needed.

1See growth. Learning health for the church, each campus and each group: completion, assessments, mastery and the weakest topics.
Real Church Console screen: Learning Health, church-wide, for Church A across three campuses. Church-wide learning 33 percent, strongest topic Salvation, weakest topics tied, assessment average 92 percent, 13 branches mastered, and branch performance cards.
2Train together. Fellowships of seven take on other Fellowships in quick or scheduled matches.
Real Faith Knight screen: Faith League, Fellowship against Fellowship. Your Fellowship, 1 of 7 seats, you are the Captain. Choose a match type and challenge another Fellowship by its code.
3Compete together. Leaders run church competitions with their own scoring rules and targets.
Real Church Console screen: Books of the Bible Challenge, live for the whole organization, 4 rostered, target 35, top 3. The live leaderboard shows Member 01 in first place with 60 challenge points.
Real screens · Church Console and Faith League · demonstration names
  • A Church Console for leaders, separate from the game
  • Learning health for the whole church, each campus and each group
  • Member progress: lessons completed, assessments and branches mastered
  • Groups: see each group's progress and its weakest topic
  • Leader roles scoped by campus and group
  • Church competitions with live leaderboards and scoring rules
  • More than one campus under one organization
  1. Core

    Pricing by consultation

    For churches that want visibility and organized engagement.

  2. Growth

    Pricing by consultation

    For churches that want deeper management and group discipleship.

  3. Network

    Pricing by consultation

    For multi-campus and larger organizations.

Bring Faith Knight to Your Church

Tell us about your church and we will send you the full organization information. Church pricing is set in a consultation with your church. Full details come with your organization information.

Straight answers

What you can count on.

  • King James Version

    Scripture in Faith Knight is the KJV. Reading it is free for every player.

  • AI with limits

    An AI referee gives feedback against approved teaching material. It never writes doctrine and is never the authority on Scripture.

  • Prayer, honestly

    Prayer Training scores the structure of a training prayer. It never claims to know how God hears or answers.

  • Real gameplay

    Every product screen on this page is a real Faith Knight screen, captured from the game.

  • Plays on the web

    No download needed. Faith Knight runs in your browser on desktop, tablet and phone.

  • Your progress keeps

    Progress and mastery are saved to your account, so you pick up where you left off.

FAQ

Questions, answered.

What is Faith Knight?

A Christian training game. One world, one Road, and eight training systems for Scripture, memory, prayer, everyday Christian conversations, spoken Scripture, reasoning and witnessing.

Is it a game or a Bible study tool?

Both, on purpose. You play through realms and battles, and every step is real training: reading, remembering, praying, answering and defending what you believe.

How does 30, 60 and 100-Fold work?

The Blacksmith's Trial sets the highest Fold you have earned access to, and Road play always begins at 30-Fold. 60 and 100-Fold are the same Shields at greater depth; a Castle victory at your Fold opens the next one.

What are the eight training systems?

Active Bible Reader, Memory Forge, Scripture Vault, Prayer Training, Christian Life Training, Spoken Sword, Logic Forge and the Witnessing Arena.

Can I play on desktop?

Yes. Faith Knight plays in your web browser on desktop, laptop, tablet and phone.

Is there a mobile app?

Not in the app stores yet. Today Faith Knight plays in your phone's web browser, with the same account and progress.

What Bible translation does Faith Knight use?

The King James Version (KJV). Reading the KJV in the Bible Reader is free for every player.

How does AI work inside Faith Knight?

When you answer a conversation or reasoning challenge, an AI referee compares your answer with Faith Knight's approved teaching material and gives feedback. Spoken answers are transcribed first. The AI does not write doctrine and is never the authority on Scripture.

Does Prayer Training grade whether God heard me?

No. Prayer Training scores the structure of a training prayer (Scripture, focus, reasoning and completeness). It never claims to know how God receives or answers a prayer. Only God sees the heart.

Is it only for advanced believers?

No. The Road starts at 30-Fold for every player, and the depth grows with you. New believers and mature believers train on the same Road at different depths.

Is there a Family plan?

Yes. Family covers 5 Knight-level memberships under one household plan and costs less each month than 5 separate Knight plans; see Plans for the price. Each member keeps their own profile and progress, and any member can upgrade their own seat to a higher plan.

Can I get only the Shadow Realm?

Yes. The Shadow Realm is a specialty plan for players who mainly want apologetics and witnessing training; see Plans for the price. It does not include the Armory, the Tree of Knowledge or the Growth Dashboard. Kingdom includes the Shadow Realm along with the full journey.

Can my church use Faith Knight?

Yes. Churches and ministries can bring Faith Knight to their members with the Church Console for leaders. See the church section above to get in touch.

What happens after I subscribe?

Checkout runs through Stripe. When payment completes you return to the game and your plan's doors open on your account.

Can I cancel?

Yes. Use Manage Billing in your Profile. If you cancel, your plan stays active until the end of the period you already paid for.

Train your faith.From Foundation to Frontline.

Plays in your web browser. No download needed.